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S)ra�Primitive lock objects.

    A primitive lock is a synchronization primitive that is not owned
    by a particular coroutine when locked.  A primitive lock is in one
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    It is created in the unlocked state.  It has two basic methods,
    acquire() and release().  When the state is unlocked, acquire()
    changes the state to locked and returns immediately.  When the
    state is locked, acquire() blocks until a call to release() in
    another coroutine changes it to unlocked, then the acquire() call
    resets it to locked and returns.  The release() method should only
    be called in the locked state; it changes the state to unlocked
    and returns immediately.  If an attempt is made to release an
    unlocked lock, a RuntimeError will be raised.

    When more than one coroutine is blocked in acquire() waiting for
    the state to turn to unlocked, only one coroutine proceeds when a
    release() call resets the state to unlocked; first coroutine which
    is blocked in acquire() is being processed.

    acquire() is a coroutine and should be called with 'await'.

    Locks also support the asynchronous context management protocol.
    'async with lock' statement should be used.

    Usage:

        lock = Lock()
        ...
        await lock.acquire()
        try:
            ...
        finally:
            lock.release()

    Context manager usage:

        lock = Lock()
        ...
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    Lock objects can be tested for locking state:

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        else:
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