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S)ra�Primitive lock objects.

    A primitive lock is a synchronization primitive that is not owned
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    It is created in the unlocked state.  It has two basic methods,
    acquire() and release().  When the state is unlocked, acquire()
    changes the state to locked and returns immediately.  When the
    state is locked, acquire() blocks until a call to release() in
    another coroutine changes it to unlocked, then the acquire() call
    resets it to locked and returns.  The release() method should only
    be called in the locked state; it changes the state to unlocked
    and returns immediately.  If an attempt is made to release an
    unlocked lock, a RuntimeError will be raised.

    When more than one coroutine is blocked in acquire() waiting for
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    release() call resets the state to unlocked; first coroutine which
    is blocked in acquire() is being processed.

    acquire() is a coroutine and should be called with 'await'.

    Locks also support the asynchronous context management protocol.
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    Usage:

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    Context manager usage:

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