Hacked By AnonymousFox
const signals = require('./signals.js')
// for testing, expose the process being used
module.exports = Object.assign(fn => setup(fn), { process })
// do all of this in a setup function so that we can call it
// multiple times for multiple reifies that might be going on.
// Otherwise, Arborist.reify() is a global action, which is a
// new constraint we'd be adding with this behavior.
const setup = fn => {
const { process } = module.exports
const sigListeners = { loaded: false }
const unload = () => {
if (!sigListeners.loaded) {
return
}
for (const sig of signals) {
try {
process.removeListener(sig, sigListeners[sig])
} catch {
// ignore errors
}
}
process.removeListener('beforeExit', onBeforeExit)
sigListeners.loaded = false
}
const onBeforeExit = () => {
// this trick ensures that we exit with the same signal we caught
// Ie, if you press ^C and npm gets a SIGINT, we'll do the rollback
// and then exit with a SIGINT signal once we've removed the handler.
// The timeout is there because signals are asynchronous, so we need
// the process to NOT exit on its own, which means we have to have
// something keeping the event loop looping. Hence this hack.
unload()
process.kill(process.pid, signalReceived)
setTimeout(() => {}, 500)
}
let signalReceived = null
const listener = (sig, fn) => () => {
signalReceived = sig
// if we exit normally, but caught a signal which would have been fatal,
// then re-send it once we're done with whatever cleanup we have to do.
unload()
if (process.listeners(sig).length < 1) {
process.once('beforeExit', onBeforeExit)
}
fn({ signal: sig })
}
// do the actual loading here
for (const sig of signals) {
sigListeners[sig] = listener(sig, fn)
const max = process.getMaxListeners()
try {
// if we call this a bunch of times, avoid triggering the warning
const { length } = process.listeners(sig)
if (length >= max) {
process.setMaxListeners(length + 1)
}
process.on(sig, sigListeners[sig])
} catch {
// ignore errors
}
}
sigListeners.loaded = true
return unload
}
Hacked By AnonymousFox1.0, Coded By AnonymousFox