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const debug = require('./debug.js')
const checkTree = (tree, checkUnreachable = true) => {
const log = [['START TREE CHECK', tree.path]]
// this can only happen in tests where we have a "tree" object
// that isn't actually a tree.
if (!tree.root || !tree.root.inventory) {
return tree
}
const { inventory } = tree.root
const seen = new Set()
const check = (node, via = tree, viaType = 'self') => {
log.push([
'CHECK',
node && node.location,
via && via.location,
viaType,
'seen=' + seen.has(node),
'promise=' + !!(node && node.then),
'root=' + !!(node && node.isRoot),
])
if (!node || seen.has(node) || node.then) {
return
}
seen.add(node)
if (node.isRoot && node !== tree.root) {
throw Object.assign(new Error('double root'), {
node: node.path,
realpath: node.realpath,
tree: tree.path,
root: tree.root.path,
via: via.path,
viaType,
log,
})
}
if (node.root !== tree.root) {
throw Object.assign(new Error('node from other root in tree'), {
node: node.path,
realpath: node.realpath,
tree: tree.path,
root: tree.root.path,
via: via.path,
viaType,
otherRoot: node.root && node.root.path,
log,
})
}
if (!node.isRoot && node.inventory.size !== 0) {
throw Object.assign(new Error('non-root has non-zero inventory'), {
node: node.path,
tree: tree.path,
root: tree.root.path,
via: via.path,
viaType,
inventory: [...node.inventory.values()].map(node =>
[node.path, node.location]),
log,
})
}
if (!node.isRoot && !inventory.has(node) && !node.dummy) {
throw Object.assign(new Error('not in inventory'), {
node: node.path,
tree: tree.path,
root: tree.root.path,
via: via.path,
viaType,
log,
})
}
const devEdges = [...node.edgesOut.values()].filter(e => e.dev)
if (!node.isTop && devEdges.length) {
throw Object.assign(new Error('dev edges on non-top node'), {
node: node.path,
tree: tree.path,
root: tree.root.path,
via: via.path,
viaType,
devEdges: devEdges.map(e => [e.type, e.name, e.spec, e.error]),
log,
})
}
if (node.path === tree.root.path && node !== tree.root && !tree.root.isLink) {
throw Object.assign(new Error('node with same path as root'), {
node: node.path,
tree: tree.path,
root: tree.root.path,
via: via.path,
viaType,
log,
})
}
if (!node.isLink && node.path !== node.realpath) {
throw Object.assign(new Error('non-link with mismatched path/realpath'), {
node: node.path,
tree: tree.path,
realpath: node.realpath,
root: tree.root.path,
via: via.path,
viaType,
log,
})
}
const { parent, fsParent, target } = node
check(parent, node, 'parent')
check(fsParent, node, 'fsParent')
check(target, node, 'target')
log.push(['CHILDREN', node.location, ...node.children.keys()])
for (const kid of node.children.values()) {
check(kid, node, 'children')
}
for (const kid of node.fsChildren) {
check(kid, node, 'fsChildren')
}
for (const link of node.linksIn) {
check(link, node, 'linksIn')
}
for (const top of node.tops) {
check(top, node, 'tops')
}
log.push(['DONE', node.location])
}
check(tree)
if (checkUnreachable) {
for (const node of inventory.values()) {
if (!seen.has(node) && node !== tree.root) {
throw Object.assign(new Error('unreachable in inventory'), {
node: node.path,
realpath: node.realpath,
location: node.location,
root: tree.root.path,
tree: tree.path,
log,
})
}
}
}
return tree
}
// should only ever run this check in debug mode
module.exports = tree => tree
debug(() => module.exports = checkTree)
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